The next update is set to be released next Friday (there may be some delays)Damn, 8 months without updates?
The next update is set to be released next Friday (there may be some delays)Damn, 8 months without updates?
Lets temper expectations though by reminding ourselves and others that, that is the date for the Beta release which is quite likely to feature a few bugs and issues which may break your saves. Could be better to wait the additional month for the fixed release and save yourselves the heartache."Development Update 57
22. Juli
Hey guys, We are less than three weeks away from the release date I set for the beta release. So, I am sure you are all wondering how we are..."
I hope this will be true...
ive played every beta release for this game since it came out and have literally never had this happen to meLets temper expectations though by reminding ourselves and others that, that is the date for the Beta release which is quite likely to feature a few bugs and issues which may break your saves. Could be better to wait the additional month for the fixed release and save yourselves the heartache.
You're lucky then. You look through this thread at each release and you will see a number of complaints about broken quests or things not working as they should. It happens. Not to everyone but it does happen. The most memorable one for me was the issue with the 'bikini' flag and not being able to visit the lake on a saturday afternoon, though that was two or three updates ago, but there have been others.ive played every beta release for this game since it came out and have literally never had this happen to me
i remember that one i got hit with that one also.. and then i had the issue with the twins punishmentYou're lucky then. You look through this thread at each release and you will see a number of complaints about broken quests or things not working as they should. It happens. Not to everyone but it does happen. The most memorable one for me was the issue with the 'bikini' flag and not being able to visit the lake on a saturday afternoon, though that was two or three updates ago, but there have been others.
My understanding is that android has limits on apk size so the HM build for android is no longer updated. To get around this you need to use joiplay. That will let you run the windows version of HM on your android device. There is a guide on the headmaster discord (I've also heard the joiplay discord can be helpful)is the android ver of 12.3.1 the equivalent of the pc 15.3.1? or thats not the case?
Estrada777 does an android port that is fully up to date so no need to use joiplay.My understanding is that android has limits on apk size so the HM build for android is no longer updated. To get around this you need to use joiplay. That will let you run the windows version of HM on your android device. There is a guide on the headmaster discord (I've also heard the joiplay discord can be helpful)
Breaking savegames is actually surprisingly easy. All it takes is a typo when setting a flag in a scene. It's easily fixable, but all savegames, which has seen that scene have now failed to set that flag correctly and worst case they are all beyond repair. That is unless you "hack" the game as in using the console to set the flag. Ren'py's savegame system is good for a released game, but maybe not so much for a game, which is updated. Actually that's not really the fault of ren'py, it's more like a general issue with visual novel engines or games in general.Guys the beta breaking your saves is a very real thing don't be stupid.
Ooh, Lucy on the couch in the HM's office...Picture in High Res:
Should be in most cases fixable through the game as well. E. g. when loading, have a check whether "wrongly_spelled_flag" is set then set "correct_spelling" and delete the other. However, that adds some code which will rarely be needed and may cause problems of its own down the way when you forget about it.Breaking savegames is actually surprisingly easy. All it takes is a typo when setting a flag in a scene. It's easily fixable, but all savegames, which has seen that scene have now failed to set that flag correctly and worst case they are all beyond repair. That is unless you "hack" the game as in using the console to set the flag. Ren'py's savegame system is good for a released game, but maybe not so much for a game, which is updated. Actually that's not really the fault of ren'py, it's more like a general issue with visual novel engines or games in general.
Given how much and how easy things can go wrong, I'm actually more surprised that it doesn't happen more often.
That sounds like some Clue(do) solution. Like "Debbie with the dildo in the hallway"Ooh, Lucy on the couch in the HM's office...![]()
Maxine with the clipboard in the yard.That sounds like some Clue(do) solution. Like "Debbie with the dildo in the hallway"![]()
It was Debbie in the library, with the candlestick... which she shoved up Priti's ass while going down on herThat sounds like some Clue(do) solution. Like "Debbie with the dildo in the hallway"![]()
I didn't mention error correcting code as my goal was to give a simple example of how easy it is to break savegames if you aren't careful. It was a response to questioning the risk of savegames being broken in the first place and that risk is indeed real.Should be in most cases fixable through the game as well. E. g. when loading, have a check whether "wrongly_spelled_flag" is set then set "correct_spelling" and delete the other. However, that adds some code which will rarely be needed and may cause problems of its own down the way when you forget about it.
There hasn't really been anything substantially new in a few years now really. The Dev gets kinda stuck in a cycle of overcomplicating things and writing elaborate things that are very hard to execute, then apologising for taking a very long time on patreon.new as of when?